Feb 21, 2011, 10:27 AM // 10:27
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#2
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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This would have an unintended effect; Currently skills can reach up to.. I think 21 or 22 for certain classes.
Who says that the values are in-game for skills above that? If they aren't, every single skill would need an update, requiring more effort.
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Feb 21, 2011, 10:32 AM // 10:32
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#3
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Quote:
Originally Posted by miskav
This would have an unintended effect; Currently skills can reach up to.. I think 21 or 22 for certain classes.
Who says that the values are in-game for skills above that? If they aren't, every single skill would need an update, requiring more effort.
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You mean apart from Mob skill attributes and Bosses which are up to level 28 and have higher attributes than players can reach? The skills are already set up for higher ttributes than 22.
Apart from that... /not signed to this sugegstion. It would be too overpowered with Maintained enchantments or Signet of Illusion.
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Feb 21, 2011, 06:34 PM // 18:34
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#4
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Lion's Arch Merchant
Join Date: Feb 2009
Location: Across the street from Grenth
Guild: The Tasty Teabag [tea]
Profession: W/
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The highest I've ever been able to go was 20 attributes, no higher. This was using a few ele skills (should have reached 21 in theory) plus Golden Egg and Candy Corn (it should have been 23) Yet it did not exceed 20. (This was the fire attribute)
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Feb 21, 2011, 08:15 PM // 20:15
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#5
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Um what?
if the issue was continuous failure to activate wouldn't it make more sense to be suggesting that the activation chance temporarily increases after a certain amount of failures?
Even then I don't think it's needed.
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Feb 21, 2011, 08:18 PM // 20:18
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Master of my domain can bypass the 20 cap.
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